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Blueprint Prefab Randomization

Existing prefabs in the scene can be randomized and rebuilt


Randomize Seed Node

Randomizes the seed of the prefab, and optionally the child prefabs as well. This node does not build the prefab, only modifies the seed value

  • Target: The prefab actor in the scene that you’d like to randomize
  • Random: Assign an existing random stream or create a new one
  • Recursive: If checked, will randomize all the children down to the lowest level

Load Prefab

This node reloads the prefab, recreating the actors as necessary

  • Target: The prefab actor in the scene that you’d like to randomize