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Build Event Listeners

These are blueprints that you can attach to a prefab asset. It allows you to hook into the various build stages of the prefab when it is spawned into the world and modify the spawned actors through your blueprint logic

These are great for applying random materials, changing light colors or your custom game logic etc


In this example, we’ll use the following nested building prefab.

The prefab is built using smaller prefabs: ground floor prefab, 3 floor prefabs, a roof prefab and facade decorations prefab

The art asset comes with various materials that when applied, changes the look of the building. Instead of recreating the prefab each with a different material, we’ll use blueprints to randomly assign one of the materials so it looks like this


Create a Prefabricator Event Listener blueprint


Override the Post Spawn function and add your logic here


There’s a helper function that lets you grab all the child actors (included the nested ones). This can be used to assign the material


Assign this blueprint to all the relavant prefab assets.

Double click the prefab asset to open the properties

Spawning the prefab or randomizing it would now execute your script and pick up the new materials


Sample Blueprint

Here are the screenshots of the blueprint used above

Post Spawn

Variables:

  • Materials : Material Interface (Array)

Populate your materials in this MaterialInterface array


Apply Random Material

Variables:

  • Material : Material Interface

Get Random Material


You’ve reached the end of the User Guide. Let us know what you build in the forums. http://prefabricator.io