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Spawning Prefabs

Use blueprints to spawn prefabs at runtime

The Spawn Prefab function takes in the following parameters:

  • World Context Object: Pass a reference to any actor in the scene. This is needed by the library to grab a reference of the world to create the prefab in
  • Prefab: The prefab asset that should be spawned on the scene
  • Transform: The world transform of the spawned prefab actor
  • Seed: Used for randomization. Randomize it with your game’s seed or pass in a random number

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